EDUARDO RIBEIRO · BLENDER 3D

Blender 3D for PicPay, products and characters.

3D generalist and AI engineer from Belo Horizonte, Brazil. 3D for PicPay campaigns seen on Instagram, g1 and street screens. I model, texture, light, animate and render in Blender (Cycles and EEVEE) and Unreal — and I teach it, so I write workflows other people can follow. Available for remote, asynchronous AI-training and freelance work.

eduardoribeiro3d@outlook.com

For AI training and evaluation teams

Production Blender

  • Hard-surface and product modeling
  • Clean topology and retopology
  • Modifier stacks, UV unwrapping
  • Transparent and plastic materials
  • Lighting, Cycles and EEVEE

Technical quality

  • Topology and n-gons
  • Shading and normals
  • Manifold geometry
  • Consistent scale
  • Game-ready optimization

Writing it down

  • Step-by-step workflow documentation
  • Task briefs scoped to be verifiable
  • Years teaching 3D to classes of all ages
  • Builds AI products (audio description, mobile app)
  • Self-directed, async, remote

Client work: PicPay

3D for one of Brazil's largest digital banks. The "Modo Seguro" safe ran in PicPay's Instagram carousel, stories and reel, in a sponsored g1 article (Oct 2024) and on street DOOH screens. Credits below say exactly what part is mine.

PicPay Modo Seguro transparent safe around a phone, 3D
"Modo Seguro" safe — PicPay, 2024
All 3D: modeling, transparent materials, animation · design by PicPay
▶ Watch the animation
PicPay Negócios pinpad terminal, 3D render
Pinpad — PicPay Negócios
100% my 3D
Two payment terminals side by side, PicPay post
"The emoji we want" — PicPay post
Left terminal: 100% mine · right: materials, texturing, tweaks
PicPay terminal on wooden table with card
"Conta Digital" — PicPay story
Materials and model edits on a supplied terminal

More work

Character, packaging, product look-dev, game assets and archviz.

Sol, talking 3D character
"Sol" — talking 3D character
Sistema Divina Providência, 2025
▶ Watch
3D packaging scene on wooden table
Packaging scene — labels, boxes, tins
Interior scene rendered in Unreal Engine
Interior look-dev — Unreal
Lighters product render
Lighters — product render
Time bomb game asset
Time bomb — game asset
Yogurt packaging render
Yogurt — packaging
Ceramic bottles digitized for VR
Ceramics → 3D → VR

I know the materials I render.

Fine Arts degree from UFMG with a ceramics specialization, plus wood carving and instrument making. When a task asks for clay, wood, paper or fabric, I have handled the real thing — I know how it breaks, glazes and catches light. "Garrafas do Conhecimento" closed the loop: wheel-thrown pieces digitized, rebuilt in 3D, 3D-printed and placed in VR.

Track record